Timeline for How do I get started making Android games? [closed]
Current License: CC BY-SA 2.5
24 events
| when toggle format | what | by | license | comment | |
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| Feb 27, 2019 at 16:39 | history | made wiki | Post Made Community Wiki by Vaillancourt♦ | ||
| Jun 10, 2017 at 6:27 | comment | added | Ragunath Jawahar | @Mertinc I am into Android app development these days. I did use a couple of frameworks back then - Gideros and AndEngine. But I see that that landscape has changed drastically these days. You may have to do some research and find the one that works best for you. If I were to pick a game engine today I would definitely pick the one with cross platform capabilities. | |
| Jun 5, 2017 at 0:26 | comment | added | Mertinc | Hi @RagunathJawahar, according to your profile, you've continued to develop your android skills after that post, now I'm at the same stage with your this current question :) I wonder, as a conclusion, how did you give it a start? What was your first step? | |
| Sep 9, 2014 at 12:50 | comment | added | Ragunath Jawahar | @appsroxcom I did pick up AndEngine and made a few games last year. And I now prefer Gideros, it makes life easier when developing x-platform games. | |
| Sep 8, 2014 at 17:46 | comment | added | appsroxcom | You'll have to pick one game engine and one game idea to get your hands dirty. AndEngine seems to be a nice fit for 2D games and Flappy Bird is the new 'Hello World' in game development. Check out this tutorial on Flappy Bird in Android using AndEngine. Cheers! | |
| Sep 10, 2013 at 13:02 | review | Reopen votes | |||
| Sep 10, 2013 at 16:03 | |||||
| Sep 9, 2013 at 13:01 | review | Reopen votes | |||
| Sep 9, 2013 at 14:47 | |||||
| Mar 19, 2013 at 16:12 | review | Suggested edits | |||
| Mar 19, 2013 at 18:44 | |||||
| Sep 19, 2012 at 16:08 | history | closed |
House John McDonald doppelgreener Tetrad |
not a real question | |
| Sep 18, 2012 at 21:41 | review | Close votes | |||
| Sep 19, 2012 at 16:11 | |||||
| Apr 30, 2012 at 14:43 | comment | added | M Rajoy | I am curious on whether OpenGL, while faster, drains more battery than regular 2D using surface view or whatever other method. Does anyone know an answer? | |
| Dec 21, 2011 at 3:19 | answer | added | Casla | timeline score: 2 | |
| Nov 10, 2011 at 7:36 | answer | added | Quazi Irfan | timeline score: 4 | |
| Sep 1, 2010 at 14:30 | answer | added | Ricket | timeline score: 67 | |
| Aug 31, 2010 at 20:54 | answer | added | Kimau | timeline score: 0 | |
| Aug 31, 2010 at 16:12 | answer | added | gary | timeline score: 3 | |
| Aug 31, 2010 at 15:05 | vote | accept | Ragunath Jawahar | ||
| Aug 31, 2010 at 14:38 | answer | added | Bryan Denny | timeline score: 19 | |
| Aug 31, 2010 at 13:47 | answer | added | Firas Assaad | timeline score: 84 | |
| Aug 31, 2010 at 13:03 | comment | added | Andrew Russell | @Ricket or we could do it for him :) | |
| Aug 31, 2010 at 13:03 | comment | added | Jesse Dorsey | Do you have experience with Android? | |
| Aug 31, 2010 at 13:02 | history | edited | Andrew Russell | CC BY-SA 2.5 |
edited title
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| Aug 31, 2010 at 12:59 | comment | added | Ricket | Please make your question (title) slightly more descriptive. | |
| Aug 31, 2010 at 12:47 | history | asked | Ragunath Jawahar | CC BY-SA 2.5 |