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Maximus Minimus
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A single call to glDrawElements with GL_TRIANGLES should be the most optimal in the general case - have a read of http://home.comcast.net/~tom_forsyth/blog.wiki.html#Strippershttps://web.archive.org/web/20130328101248/http://home.comcast.net/~tom_forsyth/blog.wiki.html#Strippers - strips are basically obsolete and have been for over a decade.

A single call to glDrawElements with GL_TRIANGLES should be the most optimal in the general case - have a read of http://home.comcast.net/~tom_forsyth/blog.wiki.html#Strippers - strips are basically obsolete and have been for over a decade.

A single call to glDrawElements with GL_TRIANGLES should be the most optimal in the general case - have a read of https://web.archive.org/web/20130328101248/http://home.comcast.net/~tom_forsyth/blog.wiki.html#Strippers - strips are basically obsolete and have been for over a decade.

Source Link
Maximus Minimus
  • 20.3k
  • 2
  • 41
  • 69

A single call to glDrawElements with GL_TRIANGLES should be the most optimal in the general case - have a read of http://home.comcast.net/~tom_forsyth/blog.wiki.html#Strippers - strips are basically obsolete and have been for over a decade.