Timeline for Debugging Shader Code?
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 17, 2012 at 11:20 | vote | accept | Publius | ||
| Aug 17, 2012 at 8:18 | comment | added | Publius | Only works for Cg shaders :| | |
| Aug 17, 2012 at 8:14 | comment | added | Roy T. | Ah too bad, I didn't know it was that old. There has to be some sort of debugger for GLSL4.2 though. I'll ask around. In the meantime, this might work? developer.nvidia.com/content/nvidia-shader-debugger#Features | |
| Aug 17, 2012 at 7:19 | comment | added | Publius | That does seem useful. I'll test to see if it works with GLSL 4.20 EDIT: for a few reasons, I don't think it's going to work. It relies on a lot of characteristics of OpenGL that are deprecated and thus not in my shader code. | |
| Aug 17, 2012 at 7:17 | history | answered | Roy T. | CC BY-SA 3.0 |