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Oct 2, 2012 at 23:15 vote accept xtr486
Oct 1, 2012 at 9:28 answer added Zhen timeline score: 0
Sep 29, 2012 at 6:44 answer added Markus von Broady timeline score: 10
Sep 29, 2012 at 0:23 history edited xtr486 CC BY-SA 3.0
added 48 characters in body
Sep 29, 2012 at 0:22 comment added xtr486 What I meant by the corner problems was this kind of behavior: youtube.com/watch?v=0xr15IaOhrI . I haven't been able to come up with any other solution other than making a lot of if-checks for the problematic offsets, and even then there's some special cases where the player warps to a wrong location. But like I said, I was wondering how this kind of movement is usually implemented since I haven't seen the method I came up with used anywhere else.
Sep 29, 2012 at 0:01 history tweeted twitter.com/#!/StackGameDev/status/251833947997229056
Sep 28, 2012 at 23:45 comment added AturSams That code looks great, what is the problem exactly? You are pretty modest (in a good way) your code seems rather good, what feature is missing in the demo?
Sep 28, 2012 at 23:12 review First posts
Oct 1, 2012 at 9:14
Sep 28, 2012 at 23:11 history asked xtr486 CC BY-SA 3.0