Timeline for Sprite batching in OpenGL
Current License: CC BY-SA 3.0
2 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 13, 2012 at 6:31 | comment | added | Roy T. | +1, I agree that usually using an existing game engine is better but in this case there already exists an engine I'm just adding a hardware renderer to it while trying to minimize the impact (pipeline changes etc..) using an existing front-end would involve changing the entire pipeline too much, breaking the software renderer etc... I indeed expected that this simple thing would be quite complicated. Thanks for the few pointers I'll read up on them. | |
| Oct 12, 2012 at 22:32 | history | answered | mikijov | CC BY-SA 3.0 |