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Timeline for Sprite batching in OpenGL

Current License: CC BY-SA 3.0

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Oct 13, 2012 at 6:31 comment added Roy T. +1, I agree that usually using an existing game engine is better but in this case there already exists an engine I'm just adding a hardware renderer to it while trying to minimize the impact (pipeline changes etc..) using an existing front-end would involve changing the entire pipeline too much, breaking the software renderer etc... I indeed expected that this simple thing would be quite complicated. Thanks for the few pointers I'll read up on them.
Oct 12, 2012 at 22:32 history answered mikijov CC BY-SA 3.0