Timeline for Draw Rectangle To All Dimensions of Image
Current License: CC BY-SA 4.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 15, 2018 at 16:07 | history | edited | Pikalek | CC BY-SA 4.0 |
removed blacklisted tag, fixed code formatting
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| Oct 28, 2012 at 18:43 | vote | accept | CommunityBot | ||
| Oct 27, 2012 at 23:41 | answer | added | Engineer | timeline score: 2 | |
| Oct 27, 2012 at 23:36 | answer | added | miviclin | timeline score: 0 | |
| Oct 27, 2012 at 22:25 | history | edited | user20439 | CC BY-SA 3.0 |
added 889 characters in body
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| Oct 27, 2012 at 22:24 | comment | added | user20439 | Oh sorry, I'll update the code to include my inputHandling class. | |
| Oct 27, 2012 at 22:23 | comment | added | nathan | It would be interesting to see what you do when you know a collision happen. You only show the collision detection. | |
| Oct 27, 2012 at 22:22 | comment | added | user20439 | Oh yeah it should be collide sorry. And yes I'm sure. That doesn't cause any problems so I haven't changed it. | |
| Oct 27, 2012 at 22:10 | comment | added | nathan | "How do I correct the rectangle so it will draw on all sides?" you mean "collide on all sides"? Also are you sure the position the position of the rectangle you create is the same as the entity position? | |
| Oct 27, 2012 at 21:52 | history | asked | user20439 | CC BY-SA 3.0 |