Timeline for What are some programming design patterns that are useful in game development?
Current License: CC BY-SA 2.5
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 17, 2010 at 1:00 | comment | added | deft_code | Please do hate the singleton. It does two things poorly. Global access and arity. Often developers think global access == singleton. There a very few problems than need a true singleton, and possibly a few more that are more elegant when solved with a singleton. | |
| Sep 29, 2010 at 16:44 | history | edited | gkrogers | CC BY-SA 2.5 |
added Amazon link to recommended book
|
| Sep 29, 2010 at 15:09 | comment | added | user744 | Singleton for the keyboard reader is exactly the situation where I have to ask - Can you really not just make it a global pointer set early in your main function? Have you ever actually accidentally instantiated two keyboard readers? | |
| Sep 29, 2010 at 15:02 | comment | added | jcurrie33 | Thanks for the input! I was not aware of that book, but will look into it now as a result of your post. Thanks again! | |
| Sep 29, 2010 at 14:50 | history | answered | Gregory Avery-Weir | CC BY-SA 2.5 |