Timeline for What are some programming design patterns that are useful in game development?
Current License: CC BY-SA 2.5
5 events
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| Oct 4, 2010 at 9:56 | comment | added | Wernight | Instead of talking about semantic, shouldn't you rate the usefullness of the response I gave? | |
| Oct 2, 2010 at 0:42 | comment | added | topright |
There are OOP design patterns that typically show relationships and interactions between classes/objects. And there are many other design patterns. OOP is a set of concepts, not a pattern really. Design pattern is a concept, too.
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| Sep 30, 2010 at 19:05 | comment | added | user744 | "It's not exactly a design pattern since it's not strickly[sic] OOP." Design patterns have nothing to do with OOP; if anything, OOP itself is a design pattern. Design patterns appear not just outside of OOP, but outside software development entirely. | |
| Sep 30, 2010 at 16:24 | history | edited | Wernight | CC BY-SA 2.5 |
Add link
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| Sep 30, 2010 at 16:19 | history | answered | Wernight | CC BY-SA 2.5 |