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Dec 3, 2012 at 7:21 vote accept aufziehvogel
Dec 1, 2012 at 22:02 comment added ashes999 @Aufziehvogel it's up to you how you implement that. My entities all have a generic list of components, but you could as easily keep references in your entities to the components they have. You can find more general stuff in this awesome article: gameprogrammingpatterns.com/component.html ("How does the object get its components?")
Dec 1, 2012 at 19:55 comment added aufziehvogel What are HasComponent and GetComponent used for? It does not seem they are needed for functionality; but you mentioned them, so I guess they are important?
Dec 1, 2012 at 13:54 history answered ashes999 CC BY-SA 3.0