Timeline for Ideas for attack damage algorithm (language irrelevant)
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 20, 2012 at 16:53 | answer | added | jrsala | timeline score: 14 | |
| Dec 20, 2012 at 14:12 | answer | added | Philipp | timeline score: 9 | |
| Dec 20, 2012 at 10:35 | answer | added | Grzegorz Sławecki | timeline score: 7 | |
| Dec 20, 2012 at 10:02 | history | tweeted | twitter.com/#!/StackGameDev/status/281700991055835136 | ||
| Dec 20, 2012 at 4:35 | answer | added | ProtoJazz | timeline score: 0 | |
| Dec 20, 2012 at 4:28 | review | First posts | |||
| Dec 20, 2012 at 8:59 | |||||
| Dec 20, 2012 at 4:18 | comment | added | Lee |
I think we need a little more information. How easy is it to level your playerAttack stat to 100? Considering this is the max value, wouldn't killing the enemy in a few hits be appropriate? (Is the 1000-HP enemy something you would see in the beginning of the game? A standard enemy? Boss?)
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| Dec 20, 2012 at 4:09 | history | asked | Dillon | CC BY-SA 3.0 |