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Dec 22, 2012 at 22:07 comment added Slaus Well, that was pretty specific answer what is making me curious: 2 different programmers implemented almost the same things to make their different games and even more: my previous game was single-player but now I'm using the same approach (exactly that one generator) within my MMO game because philosophical units of programming are the same there: objects, their properties and dependencies - fit for such different game types.
Dec 22, 2012 at 21:59 comment added Slaus Excel is lovely for their formulas, yeah, but we have some problem which I cannot solve for now: there are no arrays - only tables, i.e. if I have 10 characters each having 4 spells, I must describe 10 objects within characters table and 40 objects within spells table and specify 4 comma-separated spells (links are implemented as part of generating language) within spells column of table characters, but instead was chosen approach with 4 columns within table characters (first_spell, second_spell ...) - both are pretty ugly anyway.
Dec 22, 2012 at 16:42 history answered Panda Pajama CC BY-SA 3.0