Timeline for Need physics algorithm for modeling ceiling collapse in voxel-based game
Current License: CC BY-SA 3.0
2 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 9, 2013 at 2:54 | comment | added | Sir_Lagsalot | I am mostly just interested in how (at a very high level) I can go about determining where pieces should break in an efficient manner. It is a block based game so it doesn't need to be extremely accurate. | |
| Feb 9, 2013 at 1:28 | history | answered | Evan | CC BY-SA 3.0 |