Timeline for Getting started to OpenGL - little question
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 18, 2013 at 9:27 | comment | added | Zhen | Compatible mode isn't like training wheels. Compatible is like old time bikes with Humongous front wheel and tinyweeny read wheel. Forget about Compatible, you should start learning Core for the very beginning. | |
| Feb 18, 2013 at 7:40 | comment | added | swalog | Just in case it passed by you, GLuint is the uint (unsigned int) type. While the size of the latter is platform dependent (e.g. 16, 32, 64 bit), the former, library dependent GLuint is created (typedef-ed) with the platform in mind, so you don't have to worry about it, increasing cross-platform compatibility. | |
| Feb 18, 2013 at 1:53 | vote | accept | Dhiego Magalhães | ||
| Feb 18, 2013 at 1:53 | comment | added | Dhiego Magalhães | Oahh, nvm, i was going crazy, i was like "omg what is this GLunit?? Can't find it!" and then, i read it again, its actually GLuint :s | |
| Feb 18, 2013 at 1:46 | comment | added | Dhiego Magalhães | Yeah, im learning the modern, every one say the old is really bad. But im not using 4+ because its less compatible. Btw, do you know which library includes GLunit type? | |
| Feb 18, 2013 at 1:32 | history | answered | Cody Smith | CC BY-SA 3.0 |