Timeline for Structuring server-side networking with entity-component systems
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 6, 2013 at 5:45 | answer | added | Naros | timeline score: 2 | |
| Mar 7, 2013 at 16:32 | history | tweeted | twitter.com/#!/StackGameDev/status/309703101147930624 | ||
| Mar 7, 2013 at 15:55 | comment | added | Patrick Hughes | Adding a buffering queue between your input data and your processing isn't very complex, it's just one little block on a diagram, and it will solve both any concurrency issues and keep world processing in the World processor where it belongs. Wait until you see how many more steps other approaches involve =) | |
| Mar 7, 2013 at 14:45 | review | First posts | |||
| Mar 7, 2013 at 14:48 | |||||
| Mar 7, 2013 at 14:26 | history | asked | Dominic Charley-Roy | CC BY-SA 3.0 |