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Dec 6, 2013 at 5:45 answer added Naros timeline score: 2
Mar 7, 2013 at 16:32 history tweeted twitter.com/#!/StackGameDev/status/309703101147930624
Mar 7, 2013 at 15:55 comment added Patrick Hughes Adding a buffering queue between your input data and your processing isn't very complex, it's just one little block on a diagram, and it will solve both any concurrency issues and keep world processing in the World processor where it belongs. Wait until you see how many more steps other approaches involve =)
Mar 7, 2013 at 14:45 review First posts
Mar 7, 2013 at 14:48
Mar 7, 2013 at 14:26 history asked Dominic Charley-Roy CC BY-SA 3.0