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Timeline for DirectX11 without window attached?

Current License: CC BY-SA 3.0

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Mar 25, 2013 at 14:44 vote accept GPUquant
Mar 22, 2013 at 17:40 answer added Nathan Reed timeline score: 21
Mar 22, 2013 at 10:46 history tweeted twitter.com/#!/StackGameDev/status/315051924544172032
Mar 22, 2013 at 10:05 comment added GPUquant Right now I am trying to use 1x1px window which is hidden. But it's not nice solution I'd say.
Mar 22, 2013 at 10:04 comment added GPUquant yeah, I know, that DX11 requires window handle for swapchain - but if you render offscreen only do you really need any swapchain? Is there some way to initialize and render without swapchain - I thought swapchain is just for screen rendering...
Mar 22, 2013 at 8:40 comment added Laurent Couvidou With D3D11 you need to provide a window handle when creating the swap chain, see here. But maybe there's a way to hide this window?
Mar 22, 2013 at 7:28 history asked GPUquant CC BY-SA 3.0