Timeline for DirectX11 without window attached?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 25, 2013 at 14:44 | vote | accept | GPUquant | ||
| Mar 22, 2013 at 17:40 | answer | added | Nathan Reed | timeline score: 21 | |
| Mar 22, 2013 at 10:46 | history | tweeted | twitter.com/#!/StackGameDev/status/315051924544172032 | ||
| Mar 22, 2013 at 10:05 | comment | added | GPUquant | Right now I am trying to use 1x1px window which is hidden. But it's not nice solution I'd say. | |
| Mar 22, 2013 at 10:04 | comment | added | GPUquant | yeah, I know, that DX11 requires window handle for swapchain - but if you render offscreen only do you really need any swapchain? Is there some way to initialize and render without swapchain - I thought swapchain is just for screen rendering... | |
| Mar 22, 2013 at 8:40 | comment | added | Laurent Couvidou | With D3D11 you need to provide a window handle when creating the swap chain, see here. But maybe there's a way to hide this window? | |
| Mar 22, 2013 at 7:28 | history | asked | GPUquant | CC BY-SA 3.0 |