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Timeline for Shaders and Performance

Current License: CC BY-SA 3.0

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Apr 9, 2013 at 4:48 history tweeted twitter.com/#!/StackGameDev/status/321484643973091329
Apr 8, 2013 at 15:15 answer added akaltar timeline score: 2
Apr 3, 2013 at 4:49 answer added notlesh timeline score: 4
Apr 3, 2013 at 3:41 comment added rodrigo-silveira Keep in mind that most modern GPUs have many cores, which allow for some monster parallel computations. I'd go into some more depth and actually answer your questions, but I'm typing this from my phone in the car.
Apr 3, 2013 at 3:10 history asked Danicco CC BY-SA 3.0