Timeline for Shaders and Performance
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 9, 2013 at 4:48 | history | tweeted | twitter.com/#!/StackGameDev/status/321484643973091329 | ||
| Apr 8, 2013 at 15:15 | answer | added | akaltar | timeline score: 2 | |
| Apr 3, 2013 at 4:49 | answer | added | notlesh | timeline score: 4 | |
| Apr 3, 2013 at 3:41 | comment | added | rodrigo-silveira | Keep in mind that most modern GPUs have many cores, which allow for some monster parallel computations. I'd go into some more depth and actually answer your questions, but I'm typing this from my phone in the car. | |
| Apr 3, 2013 at 3:10 | history | asked | Danicco | CC BY-SA 3.0 |