Timeline for How to update "dynamicVertexBuffer" correctly with "setdata" on XNA?
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
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| Apr 9, 2013 at 12:00 | comment | added | Jason Coombes | Dynamic Vertex Buffers are a pain. Tried something similar to what you are attempting, then dropped them completely. They dont really improve performance in large scale voxel (cube) terrain engines. | |
| Apr 9, 2013 at 9:31 | history | edited | Mehdi Bugnard | CC BY-SA 3.0 |
added 984 characters in body
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| Apr 7, 2013 at 19:01 | answer | added | Bob | timeline score: -2 | |
| Apr 7, 2013 at 18:19 | history | edited | Mehdi Bugnard | CC BY-SA 3.0 |
deleted 3 characters in body
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| Apr 7, 2013 at 18:14 | history | asked | Mehdi Bugnard | CC BY-SA 3.0 |