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Apr 9, 2013 at 12:00 comment added Jason Coombes Dynamic Vertex Buffers are a pain. Tried something similar to what you are attempting, then dropped them completely. They dont really improve performance in large scale voxel (cube) terrain engines.
Apr 9, 2013 at 9:31 history edited Mehdi Bugnard CC BY-SA 3.0
added 984 characters in body
Apr 7, 2013 at 19:01 answer added Bob timeline score: -2
Apr 7, 2013 at 18:19 history edited Mehdi Bugnard CC BY-SA 3.0
deleted 3 characters in body
Apr 7, 2013 at 18:14 history asked Mehdi Bugnard CC BY-SA 3.0