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Jan 17, 2014 at 15:52 answer added Eld timeline score: -1
Sep 30, 2013 at 21:35 vote accept Ole Dittmann
Sep 30, 2013 at 21:35 answer added Ole Dittmann timeline score: 0
Aug 4, 2013 at 19:08 answer added Will timeline score: 4
Jul 17, 2013 at 11:06 comment added SmoCoder Did you try running the ContentStreaming sample that comes with the DirectX SDK? Does it exhibit the same stalls?
Jul 8, 2013 at 11:41 comment added Ole Dittmann I am creating the textures with the loader thread, as that may take a substancial amount of time and I want to do it in background. The blocking functions are any direct3D call - thats the problem. Direct3D does not differenciate resources it simply blocks globally. The interval between present calls? Well either a vsync or immediate - depending if vsync is on or not.
Jun 24, 2013 at 14:46 comment added SmoCoder On which thread are you creating the Textures? Which functions are blocking on the loader thread? What's the interval between present calls?
Apr 10, 2013 at 13:48 history tweeted twitter.com/#!/StackGameDev/status/321982931742638080
Apr 10, 2013 at 13:26 review First posts
Apr 10, 2013 at 13:30
Apr 10, 2013 at 13:09 history asked Ole Dittmann CC BY-SA 3.0