Timeline for OpenGL / Assimp oddity or error?
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
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| Jun 22, 2017 at 20:00 | history | edited | Vaillancourt♦ |
Removing blacklisted engine tag.
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| May 21, 2013 at 4:54 | history | tweeted | twitter.com/#!/StackGameDev/status/336706442658717696 | ||
| May 21, 2013 at 1:48 | answer | added | Brandan W. Jablonski | timeline score: 2 | |
| May 20, 2013 at 21:41 | comment | added | Brandan W. Jablonski | What information would you need me to provide? | |
| May 20, 2013 at 21:31 | comment | added | Stephan van den Heuvel | Im sorry, but there is no way anyone could possibly figure out your issue with the information provided. | |
| May 20, 2013 at 19:39 | history | edited | Brandan W. Jablonski | CC BY-SA 3.0 |
Updated some info about what we're using.
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| May 20, 2013 at 19:36 | comment | added | Brandan W. Jablonski | The error i received was "The application was unable to start correctly 0xc0150002". That's about all it told me, and the compiler had some errors with glew32, DevIL, and ILUT about the modules being built without symbols. The real difference between his machine and mine that we could spot was that he has an nVidia graphics card and I have an AMD Radeon graphics card. Our project settings are the same, all the DLL files are where they should be, and we both have all the necessary re-distributable packs for VS. Thank you for replying though! I hope that's enough info. | |
| May 20, 2013 at 18:34 | comment | added | Patrick Hughes | "something like..." error reports are going to get you answers "something like..." useless answers =) Can you capture the exact error along with what you've done to find differences between your machine and his? I know it's frustrating when something behind the scenes is stopping your work, precision is the best way to get help. | |
| May 20, 2013 at 17:53 | review | First posts | |||
| May 20, 2013 at 18:01 | |||||
| May 20, 2013 at 17:37 | history | asked | Brandan W. Jablonski | CC BY-SA 3.0 |