Timeline for Optimizing Octree Rendering
Current License: CC BY-SA 2.5
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 17, 2010 at 16:33 | answer | added | Armin Ronacher | timeline score: 0 | |
| Nov 16, 2010 at 8:03 | comment | added | Crowley9 | You can use the octree contents as occluders, and the octree nodes as occludees. The aggregate pixel coverage of several partially filled nodes (i.e., partial in that it doesn't map to the full pixel footprint of the octree node cube) can easily form a large occluder, and this can block octree nodes that are further away from the camera. | |
| Nov 16, 2010 at 8:00 | answer | added | Crowley9 | timeline score: 6 | |
| Nov 16, 2010 at 3:37 | answer | added | Samaursa | timeline score: 2 | |
| Nov 16, 2010 at 1:21 | comment | added | CiscoIPPhone | If the contents of a node don't necessarily completely fill a node then I can't see how you could use your octree for occlusion | |
| Nov 16, 2010 at 0:24 | history | asked | Armin Ronacher | CC BY-SA 2.5 |