Timeline for GLSL Multiple Uniform Structs
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 19, 2013 at 20:04 | vote | accept | Basaa | ||
| Jun 7, 2013 at 22:30 | comment | added | Sean Middleditch | MAX_VERTEX_UNIFORM_COMPONENTS_ARB returns 512 for many not-too-old cards, so yeah, the limit is fairly low. A non-2.1 feature like UBOs/TBOs would be needed to work around this. | |
| Jun 7, 2013 at 22:23 | history | answered | Nicol Bolas | CC BY-SA 3.0 |