Timeline for I know that my super simple multiplayer setup is probably not a good idea, but why?
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 11, 2013 at 19:02 | vote | accept | takua108 | ||
| Jul 10, 2013 at 21:02 | comment | added | ashes999 | What's awesome is that the rest of us have reasonable hope that network is not that hard. It's doable. | |
| Jul 10, 2013 at 20:11 | answer | added | John McDonald | timeline score: 5 | |
| Jul 10, 2013 at 17:35 | comment | added | Patrick Hughes | One step you're missing is that the server also sends this message to the original client (not just everyone else) to confirm or deny the simulation's result, the originating client then either keeps on going or adjusts itself to the new reality. Other than that this method is fine and the other answers below will help you get a deeper undersanding of other aspects. | |
| Jul 10, 2013 at 16:55 | history | tweeted | twitter.com/#!/StackGameDev/status/355007455559827457 | ||
| Jul 10, 2013 at 15:37 | answer | added | TASagent | timeline score: 12 | |
| Jul 10, 2013 at 14:25 | answer | added | House | timeline score: 7 | |
| Jul 10, 2013 at 14:13 | review | First posts | |||
| Jul 10, 2013 at 14:29 | |||||
| Jul 10, 2013 at 13:55 | history | asked | takua108 | CC BY-SA 3.0 |