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Jul 11, 2013 at 19:02 vote accept takua108
Jul 10, 2013 at 21:02 comment added ashes999 What's awesome is that the rest of us have reasonable hope that network is not that hard. It's doable.
Jul 10, 2013 at 20:11 answer added John McDonald timeline score: 5
Jul 10, 2013 at 17:35 comment added Patrick Hughes One step you're missing is that the server also sends this message to the original client (not just everyone else) to confirm or deny the simulation's result, the originating client then either keeps on going or adjusts itself to the new reality. Other than that this method is fine and the other answers below will help you get a deeper undersanding of other aspects.
Jul 10, 2013 at 16:55 history tweeted twitter.com/#!/StackGameDev/status/355007455559827457
Jul 10, 2013 at 15:37 answer added TASagent timeline score: 12
Jul 10, 2013 at 14:25 answer added House timeline score: 7
Jul 10, 2013 at 14:13 review First posts
Jul 10, 2013 at 14:29
Jul 10, 2013 at 13:55 history asked takua108 CC BY-SA 3.0