Timeline for Are global shader variables slower than texture look ups?
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
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| Jul 20, 2013 at 23:02 | vote | accept | Levi H | ||
| Jul 20, 2013 at 23:01 | vote | accept | Levi H | ||
| Jul 20, 2013 at 23:01 | |||||
| Jul 14, 2013 at 17:21 | vote | accept | Levi H | ||
| Jul 14, 2013 at 17:21 | |||||
| Jul 12, 2013 at 4:55 | history | tweeted | twitter.com/#!/StackGameDev/status/355551062356267008 | ||
| Jul 11, 2013 at 19:31 | answer | added | Maximus Minimus | timeline score: 2 | |
| Jul 11, 2013 at 18:05 | answer | added | user1430 | timeline score: 4 | |
| Jul 11, 2013 at 17:57 | history | edited | user1430 | CC BY-SA 3.0 |
added 20 characters in body
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| Jul 11, 2013 at 17:50 | comment | added | Levi H | @JoshPetrie I haven't looked into constant buffers much, would they perhaps be better? Perhaps external variables is not the best word, but 'global' variables which can be set from outside the shader. | |
| Jul 11, 2013 at 17:41 | comment | added | user1430 | Can you clarify what you mean by 'external arrays?' Constant buffers? | |
| Jul 11, 2013 at 17:38 | history | asked | Levi H | CC BY-SA 3.0 |