Timeline for Input management techniques in large games
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 27, 2013 at 22:57 | comment | added | danijar | @JesseEmond Hey, here for art? | |
| Jul 23, 2013 at 21:26 | comment | added | Jesse Emond | Personally, I prefer the ASCII art way more than a boring numbered list. | |
| Jul 23, 2013 at 17:33 | comment | added | danijar | Alright, understandable :-) | |
| Jul 23, 2013 at 16:09 | comment | added | Sean Middleditch | @danijar: Eh, I was experimenting, had never tried drawing an answer out before. More work than it was worth, but a lot less work than dealing with a paint program. :) | |
| Jul 23, 2013 at 9:03 | comment | added | danijar | Cool ASCII art, but not that necessary, I'm sorry. I suggest using a numbered list instead. Anyway a good answer! | |
| Jul 22, 2013 at 21:14 | history | answered | Sean Middleditch | CC BY-SA 3.0 |