Timeline for declaring variables in a render/game loop: good idea or bad?
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 13, 2013 at 22:09 | vote | accept | Eric Dand | ||
| Aug 13, 2013 at 20:17 | review | Close votes | |||
| Aug 14, 2013 at 1:14 | |||||
| Aug 13, 2013 at 20:08 | answer | added | bummzack | timeline score: 3 | |
| Aug 13, 2013 at 19:57 | comment | added | Polar | Welcome to GD.SE! This question isn't really specific to game programming (it is a really general programming question), and has also probably been asked many times before on Stack Overflow (although I don't know that for sure). Honestly, this question would be better asked on Stack Overflow (or possibly Programmers) as it will get better answers. | |
| Aug 13, 2013 at 19:51 | review | First posts | |||
| Aug 13, 2013 at 19:58 | |||||
| Aug 13, 2013 at 19:40 | history | edited | Eric Dand | CC BY-SA 3.0 |
deleted 28 characters in body
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| Aug 13, 2013 at 19:39 | answer | added | Arsalan Ahmad | timeline score: -1 | |
| Aug 13, 2013 at 19:33 | history | asked | Eric Dand | CC BY-SA 3.0 |