Timeline for Are binary storage methods more efficient than text based ones?
Current License: CC BY-SA 3.0
15 events
| when toggle format | what | by | license | comment | |
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| Sep 14, 2013 at 19:39 | comment | added | Patrick Hughes | Please note that "text" is "binary," it just has a human friendly editor called Notepad.exe. The choice is all about perspective and what you need it for =) | |
| Sep 14, 2013 at 2:46 | vote | accept | caseif | ||
| Sep 14, 2013 at 0:01 | answer | added | Maximus Minimus | timeline score: 3 | |
| Sep 13, 2013 at 22:41 | history | edited | House | CC BY-SA 3.0 |
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| Sep 13, 2013 at 22:40 | history | reopened | House | ||
| Sep 13, 2013 at 22:40 | comment | added | House | @mproncace Thanks for the edit. Possible duplicate: What are the benefits of binary format when storing map info? | |
| Sep 13, 2013 at 22:28 | review | Reopen votes | |||
| Sep 13, 2013 at 22:43 | |||||
| Sep 13, 2013 at 22:11 | history | edited | caseif | CC BY-SA 3.0 |
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| Sep 13, 2013 at 21:55 | history | closed | House | Opinion-based | |
| Sep 13, 2013 at 21:55 | comment | added | House | If you're not encountering any problems, than this is as good as it gets. If you are encountering problems, even minor ones, you need to be specific about what those problems are. Since there's currently no problem to solve, this is just an opinion seeking question. I'm going to put it on hold as such for the time being. Please edit it to include more specifics if you come up with them. | |
| Sep 13, 2013 at 21:41 | comment | added | caseif | @Philipp Perhaps this specific project would be best with plain-text saves, but I believe I'll need to find another way of saving the data for a separate project. | |
| Sep 13, 2013 at 21:38 | comment | added | Philipp | Whatever you program, there is never the right way to solve a common problem. Only the way which works best for a specific project. | |
| Sep 13, 2013 at 21:36 | comment | added | caseif | @Philipp It works absolutely fine, but I've never really seen this tactic implemented in a game, which leads me to believe that I should be doing something else. Additionally, I'm going to eventually need to implement a level saving system in another game which could potentially create quite large save files, and so I believe that storing information in plain text could perhaps be inefficient on such a large scale. | |
| Sep 13, 2013 at 21:33 | comment | added | Philipp | It seems to me like you are overanalyzing this. Does it work for you? When yes, why change it? When no, what drawbacks did you notice? | |
| Sep 13, 2013 at 21:30 | history | asked | caseif | CC BY-SA 3.0 |