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May 15, 2015 at 0:56 answer added BossLetsPlays timeline score: 0
Sep 29, 2013 at 13:35 vote accept user
Sep 29, 2013 at 12:57 answer added Jacqui Gurto timeline score: 0
Sep 29, 2013 at 9:36 answer added Katu timeline score: 1
Sep 29, 2013 at 9:31 comment added jalgames I'm not familiar to DirectX, and I don't understand all your code, but in XNA, I'd just create booleans for each key and store wheather the key is pressed or not. If you now detect "a key is down", just check "Was it down last update" and fire the event just if it wasn't.
Sep 29, 2013 at 9:00 history asked user CC BY-SA 3.0