Timeline for Implementing Explosions
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 29, 2013 at 22:41 | comment | added | Xkynar | and in the end id have kind of the some problem would I, i mean i might be thinking it awfuly wrong but in my confused mind, even if I have three arrays, id have to send at least the "newObjects" array as argument to every object capable of creating new objects so i may end up with the train chain of variable passage too :( | |
| Sep 29, 2013 at 22:12 | comment | added | Xkynar | My main reason to avoid such approach is because i can come up with a few difficulties i would have with it, lets say collision handleing, if i have every object (bullets, enemies, player, explosions...) in the same array, colliding every element with each other in the same way might make it hard to expect different results, lets say, i want the object to get damaged if hit by a bullet but i want solid collision when hit by another object | |
| Sep 29, 2013 at 21:46 | history | answered | MarkR | CC BY-SA 3.0 |