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Timeline for Implementing Explosions

Current License: CC BY-SA 3.0

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Sep 29, 2013 at 22:41 comment added Xkynar and in the end id have kind of the some problem would I, i mean i might be thinking it awfuly wrong but in my confused mind, even if I have three arrays, id have to send at least the "newObjects" array as argument to every object capable of creating new objects so i may end up with the train chain of variable passage too :(
Sep 29, 2013 at 22:12 comment added Xkynar My main reason to avoid such approach is because i can come up with a few difficulties i would have with it, lets say collision handleing, if i have every object (bullets, enemies, player, explosions...) in the same array, colliding every element with each other in the same way might make it hard to expect different results, lets say, i want the object to get damaged if hit by a bullet but i want solid collision when hit by another object
Sep 29, 2013 at 21:46 history answered MarkR CC BY-SA 3.0