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Jul 16, 2017 at 0:42 history edited Vaillancourt CC BY-SA 3.0
added 1 character in body; edited tags
Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
Nov 17, 2013 at 18:48 vote accept michalo2882
Nov 17, 2013 at 6:12 history tweeted twitter.com/#!/StackGameDev/status/401956000632414208
Nov 16, 2013 at 19:43 comment added michalo2882 @Nathan Reed Of course, I just had to wait 8 hours before I could post the answer (as I'm a new member) and now I have to wait another 16 hours to accept it. :)
Nov 16, 2013 at 19:40 answer added michalo2882 timeline score: 2
Nov 15, 2013 at 17:40 comment added Nathan Reed @michalo2882 Yeah, the organization of the MSDN docs is kind of annoying - SM5 includes everything in SM4, so the SM5 docs only have the stuff that was new in SM5. Anyway, you should post an answer to your question and accept it.
Nov 15, 2013 at 15:58 comment added michalo2882 Finally found it! It's Object.CalculateLevelOfDetail not listed under Shader Model 5 Reference, but under 4.
Nov 15, 2013 at 15:18 history edited michalo2882 CC BY-SA 3.0
edited title
Nov 15, 2013 at 15:17 comment added michalo2882 @Anko No, there is Shader Model Assembly and HLSL. The first one is like x86 assembly and HLSL is like C language. So we generally write shaders in HLSL and it is compiled to asm code by DirectX (which can be viewed using Shader Dump feature).
Nov 15, 2013 at 13:44 history edited Anko CC BY-SA 3.0
Clarified and embedded links.
Nov 15, 2013 at 13:40 comment added Anko @Tordin They seem to be referring to an existing DX Shader Model instruction and want to know if GLSL has a similar one. I've edited to clarify.
Nov 15, 2013 at 13:35 comment added Tordin What? You refer to a hlsl instruction and then ask if the same one is available? could you clear up your question abit?
Nov 15, 2013 at 12:41 review First posts
Nov 15, 2013 at 13:44
Nov 15, 2013 at 12:24 history asked michalo2882 CC BY-SA 3.0