You can add colliders to your objects. Then, each time the mouse "enters" the collider, it calls void OnMouseEnter(). When the mouse exits, it calls void OnMouseExit(). So just create a script like:
using UnityEngine;
using System.Collections;
public class TestHover : MonoBehaviour
{
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
}
void OnMouseEnter()
{
Debug.Log("Entering");
}
void OnMouseExit()
{
Debug.Log("Exiting");
}
}
Finally, attachdrag and drop this script toonto your objects and it should be okwork.