Timeline for XNA mesh.Draw() takes the longest CPU time
Current License: CC BY-SA 3.0
13 events
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| Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
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| Dec 7, 2013 at 7:54 | comment | added | Andrew Russell | Is it possible that - rather than being batch limited as such - you are simply CPU limited? (Doing too much non-drawing CPU stuff.) | |
| Dec 6, 2013 at 21:07 | comment | added | TravisG | I don't know how to solve your problem, I just wanted to suggest that you're most likely not draw call bound. | |
| Dec 6, 2013 at 20:44 | comment | added | cubrman | Naturally we have some shaders to do and some parameters to set and we are not uber-professionals to make it work as good as you suggest. But it would be nice to hear HOW you make it work, instead of just boasting it. | |
| Dec 6, 2013 at 20:31 | comment | added | TravisG | I seriously doubt draw calls are so limited that you cant display 100 objects at a decent framerate. Try a fifty thousand objects, that might be limiting without instancing on any CPU that came out in the last 5 years. | |
| Dec 6, 2013 at 19:26 | comment | added | cubrman | My question has already been answered before, I did not know that like many others that come here. I have posted a link to the actual answer and that was clear enough from my point of view. But you are an admin, so I have added even more explanations. If this is not enough - feel free to edit my answer. | |
| Dec 6, 2013 at 19:23 | history | edited | cubrman | CC BY-SA 3.0 |
added 116 characters in body
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| Dec 6, 2013 at 18:43 | comment | added | user1430 | -1, this answer doesn't actually address the problem described in the question. You should re-word one or both to match. | |
| Dec 6, 2013 at 18:28 | comment | added | cubrman | I am working towards using instancing, just like Andrew suggests, and I am asking this question: gamedev.stackexchange.com/questions/66932/… | |
| Dec 6, 2013 at 18:10 | vote | accept | cubrman | ||
| Dec 6, 2013 at 12:20 | comment | added | ashes999 | So how did you resolve your problem, knowing this? | |
| Dec 6, 2013 at 11:16 | history | edited | Andrew Russell | CC BY-SA 3.0 |
Spelling ;)
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| Dec 6, 2013 at 8:39 | history | answered | cubrman | CC BY-SA 3.0 |