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Jan 2, 2014 at 1:36 vote accept David Dimalanta
Dec 31, 2013 at 2:04 history edited concept3d CC BY-SA 3.0
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Dec 31, 2013 at 1:55 history edited concept3d CC BY-SA 3.0
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Dec 30, 2013 at 21:23 comment added Sean Middleditch @DavidDimalanta: Web caches and CPU caches are different things. Web caches avoid re-downloading data. CPU caches are fast memory compared to the relatively slow main RAM. Utilizing CPU cache efficiently is not always easy, while the Web mostly "just works."
Dec 30, 2013 at 14:32 history edited concept3d CC BY-SA 3.0
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Dec 30, 2013 at 13:24 history edited concept3d CC BY-SA 3.0
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Dec 30, 2013 at 13:22 comment added concept3d @DavidDimalanta yes as Sidar mentioned, I was talking about cache at hardware level. And as I said they are not going anywhere because of computer specs. Maybe when SSD dominated they will be less relevant.
Dec 30, 2013 at 13:13 comment added Sidar It's also for player feedback. Games are still bound to computer specs and is basically telling the player in a nice way to "Wait the F up". @DavidDimalanta " I heard about cache memory and it is not just usually in displaying webpages" That kind of cache is on a different level.
Dec 30, 2013 at 9:24 comment added David Dimalanta Then, the only goal is to make the game with well manage memory and rendering runtime in all consoles, whether if it's advance consoles or consoles with humble specs, right? I heard about cache memory and it is not just usually in displaying webpages but also store some memory info temporarily in some games. I saw one before in any Android game apps when checking for performance.
Dec 30, 2013 at 9:17 history answered concept3d CC BY-SA 3.0