Timeline for Purpose of Displaying Loading Screen
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
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| Jan 2, 2014 at 1:36 | vote | accept | David Dimalanta | ||
| Dec 31, 2013 at 2:04 | history | edited | concept3d | CC BY-SA 3.0 |
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| Dec 31, 2013 at 1:55 | history | edited | concept3d | CC BY-SA 3.0 |
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| Dec 30, 2013 at 21:23 | comment | added | Sean Middleditch | @DavidDimalanta: Web caches and CPU caches are different things. Web caches avoid re-downloading data. CPU caches are fast memory compared to the relatively slow main RAM. Utilizing CPU cache efficiently is not always easy, while the Web mostly "just works." | |
| Dec 30, 2013 at 14:32 | history | edited | concept3d | CC BY-SA 3.0 |
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| Dec 30, 2013 at 13:24 | history | edited | concept3d | CC BY-SA 3.0 |
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| Dec 30, 2013 at 13:22 | comment | added | concept3d | @DavidDimalanta yes as Sidar mentioned, I was talking about cache at hardware level. And as I said they are not going anywhere because of computer specs. Maybe when SSD dominated they will be less relevant. | |
| Dec 30, 2013 at 13:13 | comment | added | Sidar | It's also for player feedback. Games are still bound to computer specs and is basically telling the player in a nice way to "Wait the F up". @DavidDimalanta " I heard about cache memory and it is not just usually in displaying webpages" That kind of cache is on a different level. | |
| Dec 30, 2013 at 9:24 | comment | added | David Dimalanta | Then, the only goal is to make the game with well manage memory and rendering runtime in all consoles, whether if it's advance consoles or consoles with humble specs, right? I heard about cache memory and it is not just usually in displaying webpages but also store some memory info temporarily in some games. I saw one before in any Android game apps when checking for performance. | |
| Dec 30, 2013 at 9:17 | history | answered | concept3d | CC BY-SA 3.0 |