I am trying to pass in a UINT4uint4 into the shader but my polygoninput layout keeps failing when trying to load the shader.
shader.fx
uint4 values : UINT4_0; // VertexInput
PolygonInput layout
{ "UINT4", 0, DXGI_FORMAT_R32G32B32A32_UINT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 }
Does that seem right?
I am a bit confused why there is an error here.