I found a way to do this and I thought I will post it here since it will help others. In order to pass in a UINT4 into an HLSL, you must have the following:
1. InputLayout
{ "UINT""UINT4_", 0, DXGI_FORMAT_R32G32B32A32_UINT, 0, D3D10_APPEND_ALIGNED_ELEMENT, D3D10_INPUT_PER_VERTEX_DATA, 0 }
2. InputVertex
uint4 valuesUnsigned: UINT0;UINT4_0;
3. Input Data Structure
struct UINT4__
{
unsigned int a1;
unsigned int a2;
unsigned int a3;
unsigned int a4;
UINT4__(){};
UINT4__(unsigned int x, unsigned int y, unsigned int z, unsigned int w)
{
a1 = x;
a2 = y;
a3 = z;
a4 = w;
}
};
EDIT: Added what NathanReed has said in one of his comments on this question.