Timeline for How should I implement units' enemy "awareness"?
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 27, 2015 at 3:17 | history | tweeted | twitter.com/#!/StackGameDev/status/592527909912485888 | ||
| Apr 26, 2015 at 21:00 | answer | added | JPtheK9 | timeline score: 1 | |
| Feb 1, 2014 at 14:16 | history | edited | Anko | CC BY-SA 3.0 |
Clarified title. Removed redundancy and trailing thankyous.
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| Jan 31, 2014 at 23:25 | answer | added | BlueRaja - Danny Pflughoeft | timeline score: 8 | |
| Dec 29, 2010 at 17:22 | vote | accept | Phil | ||
| Dec 28, 2010 at 23:49 | answer | added | Joel Baker | timeline score: 10 | |
| Dec 28, 2010 at 20:41 | comment | added | Phil | I should add that the unit/enemy count is going to be in the scale of Supreme Commander | |
| Dec 28, 2010 at 19:41 | history | asked | Phil | CC BY-SA 2.5 |