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Aug 3, 2014 at 19:29 comment added Alexander Gruber If you have objects that you don't expect to move, like buildings, for example, it might be worth it to take a 2D taylor series of the distance function, truncate it at the square term, and then store the resultant function as the distance function from that particular building. That would relocate some of the grunt work to initialization and could speed things up a little bit.
Jan 24, 2014 at 11:53 answer added joeytwiddle timeline score: 3
Jan 24, 2014 at 6:25 answer added bcrist timeline score: 32
Jan 24, 2014 at 5:36 answer added joeytwiddle timeline score: 22
Jan 24, 2014 at 5:24 answer added Keith timeline score: 2
Jan 24, 2014 at 0:27 vote accept Grimshaw
Jan 24, 2014 at 0:24 answer added Tetrinity timeline score: 4
Jan 24, 2014 at 0:04 history tweeted twitter.com/#!/StackGameDev/status/426505730272010240
Jan 24, 2014 at 0:04 history edited House CC BY-SA 3.0
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Jan 24, 2014 at 0:02 comment added House Related: Are there any disadvantages of using Distance Squared checks rather than Distance?
Jan 23, 2014 at 23:46 answer added concept3d timeline score: 28
Jan 23, 2014 at 23:40 history asked Grimshaw CC BY-SA 3.0