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Timeline for Game Structure in depth [closed]

Current License: CC BY-SA 3.0

6 events
when toggle format what by license comment
Feb 8, 2014 at 20:05 history closed Anko
MrCranky
Sean Middleditch
CommunityBot
Needs more focus
Feb 7, 2014 at 10:02 review Close votes
Feb 8, 2014 at 20:05
Feb 7, 2014 at 7:08 comment added Patrick Hughes Necessity is the mother of invention.
Feb 7, 2014 at 3:36 answer added House timeline score: 1
Feb 7, 2014 at 3:35 comment added Lysol Difficult to answer. But in the few years that I have been programming games, all I can really say is that you pick up techniques as you go. When I made my first game, the code was totally garbage. But as I went along, I developed habits. Some of them I picked up from other people by looking at there code. And over a period of time, you are basically a mixture of a bunch of other programmers in addition to habits that you personally have developed. Short answer: There are about a million ways to program the same thing. So yes, everyone has their own way. There's no right way to do something.
Feb 7, 2014 at 3:07 history asked Trowen Nagbe CC BY-SA 3.0