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Ion Farima
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Gdx.file.internal is read-only. You can use local file or preferences (creates an internal .xml file where you can store small amount of data). It is perfect for game saving.

Take a look at : https://github.com/libgdx/libgdx/wiki/Preferences

You can also use an external file (stored on sdcard), but you can optionally to encrypt it, as it can be edited by the user.

Gdx.file.internal is read-only. You can use local file or preferences (creates an internal .xml file where you can store small amount of data). It is perfect for game saving.

Take a look at : https://github.com/libgdx/libgdx/wiki/Preferences

You can also use an external file (stored on sdcard), but you can optionally to encrypt it, as it can be edited by the user.

Gdx.file.internal is read-only. You can use local file or preferences (creates an internal .xml file where you can store small amount of data). It is perfect for game saving.

Take a look at : https://github.com/libgdx/libgdx/wiki/Preferences

You can also use an external file (stored on sdcard), but you can optionally encrypt it, as it can be edited by the user.

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Vaughan Hilts
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Gdx.file.internal is read-only. You can use local file or preferences (creates an internal .xml file where you can store small amount of data). It is perfect for game saving.

Take a look at : https://github.com/libgdx/libgdx/wiki/Preferences

You can also use an external file (stored on sdcard), but you needcan optionally to encrypt it, becauseas it can be edited by the user.

Gdx.file.internal is read-only. You can use local file or preferences (creates an internal .xml file where you can store small amount of data). It is perfect for game saving.

Take a look at : https://github.com/libgdx/libgdx/wiki/Preferences

You can also use an external file (stored on sdcard), but you need to encrypt it, because it can be edited by the user.

Gdx.file.internal is read-only. You can use local file or preferences (creates an internal .xml file where you can store small amount of data). It is perfect for game saving.

Take a look at : https://github.com/libgdx/libgdx/wiki/Preferences

You can also use an external file (stored on sdcard), but you can optionally to encrypt it, as it can be edited by the user.

Source Link
Ion Farima
  • 716
  • 7
  • 19

Gdx.file.internal is read-only. You can use local file or preferences (creates an internal .xml file where you can store small amount of data). It is perfect for game saving.

Take a look at : https://github.com/libgdx/libgdx/wiki/Preferences

You can also use an external file (stored on sdcard), but you need to encrypt it, because it can be edited by the user.