Timeline for Is it possible to mod a game to use a scripting language like Lua?
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
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| Oct 5, 2017 at 4:24 | comment | added | Cort Ammon | I remember moding Starcraft AIs. There was no support for what I was doing. The mod consisted of poking assembly instructions into the code after it was loaded. | |
| S Oct 5, 2017 at 3:32 | history | suggested | Nick Caplinger | CC BY-SA 3.0 |
Converted instances of "LUA" to "Lua", as the language name is not actually an acronym
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| Oct 5, 2017 at 0:17 | review | Suggested edits | |||
| S Oct 5, 2017 at 3:32 | |||||
| Apr 29, 2014 at 15:51 | history | edited | Philipp | CC BY-SA 3.0 |
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| Apr 29, 2014 at 15:44 | history | edited | Philipp | CC BY-SA 3.0 |
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| Apr 29, 2014 at 15:44 | vote | accept | MegaWitt | ||
| Apr 29, 2014 at 15:39 | history | edited | Philipp | CC BY-SA 3.0 |
added 69 characters in body
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| Apr 29, 2014 at 15:26 | history | edited | Philipp | CC BY-SA 3.0 |
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| Apr 29, 2014 at 15:21 | history | edited | Philipp | CC BY-SA 3.0 |
added 70 characters in body
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| Apr 29, 2014 at 15:15 | history | answered | Philipp | CC BY-SA 3.0 |