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Theraot
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The characters in such a monospace font are ordered in increasing ASCII codepoint row-major order.

This means that you can derive the cell offset by simple arithmetic. Given the codepoint base of the top left character, the cell index col,row of a codepoint ch is:

col= (ch-base) % columns
row= (ch-base) / columns

You can then compute X and Y of the rectangle by multiplying the cell index by the width/height of a cell.

Given the computed extents of each character, you can then emit a FNT file based on the FNT specificationFNT specification, or try to find a FNT generator that you can provide with input regions and a bitmap.

The characters in such a monospace font are ordered in increasing ASCII codepoint row-major order.

This means that you can derive the cell offset by simple arithmetic. Given the codepoint base of the top left character, the cell index col,row of a codepoint ch is:

col= (ch-base) % columns
row= (ch-base) / columns

You can then compute X and Y of the rectangle by multiplying the cell index by the width/height of a cell.

Given the computed extents of each character, you can then emit a FNT file based on the FNT specification, or try to find a FNT generator that you can provide with input regions and a bitmap.

The characters in such a monospace font are ordered in increasing ASCII codepoint row-major order.

This means that you can derive the cell offset by simple arithmetic. Given the codepoint base of the top left character, the cell index col,row of a codepoint ch is:

col= (ch-base) % columns
row= (ch-base) / columns

You can then compute X and Y of the rectangle by multiplying the cell index by the width/height of a cell.

Given the computed extents of each character, you can then emit a FNT file based on the FNT specification, or try to find a FNT generator that you can provide with input regions and a bitmap.

mentioned FNT format
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Lars Viklund
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The characters in such a monospace font are ordered in increasing ASCII codepoint row-major order.

This means that you can derive the cell offset by simple arithmetic. Given the codepoint base of the top left character, the cell index col,row of a codepoint ch is:

col= (ch-base) % columns
row= (ch-base) / columns

You can then compute X and Y of the rectangle by multiplying the cell index by the width/height of a cell.

Given the computed extents of each character, you can then emit a FNT file based on the FNT specification, or try to find a FNT generator that you can provide with input regions and a bitmap.

The characters in such a monospace font are ordered in increasing ASCII codepoint row-major order.

This means that you can derive the cell offset by simple arithmetic. Given the codepoint base of the top left character, the cell index col,row of a codepoint ch is:

col= (ch-base) % columns
row= (ch-base) / columns

You can then compute X and Y of the rectangle by multiplying the cell index by the width/height of a cell.

The characters in such a monospace font are ordered in increasing ASCII codepoint row-major order.

This means that you can derive the cell offset by simple arithmetic. Given the codepoint base of the top left character, the cell index col,row of a codepoint ch is:

col= (ch-base) % columns
row= (ch-base) / columns

You can then compute X and Y of the rectangle by multiplying the cell index by the width/height of a cell.

Given the computed extents of each character, you can then emit a FNT file based on the FNT specification, or try to find a FNT generator that you can provide with input regions and a bitmap.

Source Link
Lars Viklund
  • 4.1k
  • 1
  • 20
  • 23

The characters in such a monospace font are ordered in increasing ASCII codepoint row-major order.

This means that you can derive the cell offset by simple arithmetic. Given the codepoint base of the top left character, the cell index col,row of a codepoint ch is:

col= (ch-base) % columns
row= (ch-base) / columns

You can then compute X and Y of the rectangle by multiplying the cell index by the width/height of a cell.