Timeline for Update and render in separate threads
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 7, 2020 at 11:31 | comment | added | AStopher | @ElvissStrazdins I assume so it doesn't conflict with the "don't spawn more threads than physical cores" suggestion. You could fairly easily have a system that automatically scales updates across the CPU dependant on the number of physical cores available. | |
| Jul 5, 2017 at 12:26 | comment | added | Elviss Strazdins | Can you please explain why you should not "Have one thread per high level component"? Do you mean that one should not have physics and audio mixing in two separate threads? I don't see any reason to not do so. | |
| Jul 11, 2014 at 17:46 | vote | accept | Liuka | ||
| Jul 11, 2014 at 12:47 | history | answered | Damon | CC BY-SA 3.0 |