Timeline for Transform coordinates in vertex shader or in geometry shader?
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
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| Jul 22, 2014 at 6:46 | comment | added | Roman Reiner | In my case I can't do the view projection transformation in the vertex shader because the tessellation is anisotropic so the vertices still need to be in their actual orientation. The only thing that can go either in the vertex or the geometry shader is the model transformation! | |
| Jul 21, 2014 at 11:16 | history | edited | The Light Spark | CC BY-SA 3.0 |
deleted 1675 characters in body
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| Jul 21, 2014 at 11:10 | history | answered | The Light Spark | CC BY-SA 3.0 |