Skip to main content
3 events
when toggle format what by license comment
Jul 22, 2014 at 6:46 comment added Roman Reiner In my case I can't do the view projection transformation in the vertex shader because the tessellation is anisotropic so the vertices still need to be in their actual orientation. The only thing that can go either in the vertex or the geometry shader is the model transformation!
Jul 21, 2014 at 11:16 history edited The Light Spark CC BY-SA 3.0
deleted 1675 characters in body
Jul 21, 2014 at 11:10 history answered The Light Spark CC BY-SA 3.0