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when toggle format what by license comment
May 23, 2017 at 12:37 history edited CommunityBot
replaced http://stackoverflow.com/ with https://stackoverflow.com/
Jul 21, 2014 at 15:08 comment added Roman Reiner The first comment to that answer says that "Geometry shaders are almost always output-bound and practically never ALU-bound." My output is the same regardless of where I do the transform.
Jul 21, 2014 at 11:13 history answered jparimaa CC BY-SA 3.0