Timeline for Transform coordinates in vertex shader or in geometry shader?
Current License: CC BY-SA 3.0
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| May 23, 2017 at 12:37 | history | edited | CommunityBot |
replaced http://stackoverflow.com/ with https://stackoverflow.com/
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| Jul 21, 2014 at 15:08 | comment | added | Roman Reiner | The first comment to that answer says that "Geometry shaders are almost always output-bound and practically never ALU-bound." My output is the same regardless of where I do the transform. | |
| Jul 21, 2014 at 11:13 | history | answered | jparimaa | CC BY-SA 3.0 |