Timeline for Java Buffers and OpenGL ES 2.0 (Android)
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
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| Jun 3, 2015 at 15:36 | history | edited | user1430 |
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| Aug 1, 2014 at 3:03 | review | First posts | |||
| Aug 1, 2014 at 3:19 | |||||
| Jul 22, 2014 at 20:30 | vote | accept | Josplode | ||
| Jul 22, 2014 at 18:18 | comment | added | user1430 | Loading textures -- or anything large -- from disk is unpredictable (often slow). It's generally better to defer such tasks to a worker thread so as not to stall the main thread, interrupting UI interaction. | |
| Jul 22, 2014 at 18:17 | answer | added | user1430 | timeline score: 1 | |
| Jul 22, 2014 at 17:54 | comment | added | Alexandre Desbiens | Why exactly you want to load textures on another thread? It is so much simpler to let this on the main context one, though you may have a good reason to do it. | |
| Jul 22, 2014 at 17:34 | history | asked | Josplode | CC BY-SA 3.0 |