Timeline for Why should I consider using the Source Engine? [closed]
Current License: CC BY-SA 2.5
14 events
| when toggle format | what | by | license | comment | |
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| Jun 9, 2017 at 20:12 | history | edited | user1430 |
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| Sep 26, 2013 at 15:38 | history | closed | House | Opinion-based | |
| Aug 14, 2012 at 3:25 | history | edited | Kevin Reid |
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| Jun 19, 2012 at 4:32 | answer | added | Anon Ymous | timeline score: 2 | |
| Feb 5, 2011 at 0:48 | vote | accept | dukeofgaming | ||
| Feb 4, 2011 at 18:15 | history | edited | dukeofgaming | CC BY-SA 2.5 |
added 176 characters in body
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| Feb 4, 2011 at 16:47 | answer | added | Michael Zehnich | timeline score: 5 | |
| Feb 4, 2011 at 16:23 | comment | added | michael.bartnett | What would you use SFML for if you're making a 3d game (assumption based off mentioning Source and Horde3D) and you're already looking at CEGUI? | |
| Feb 4, 2011 at 16:12 | answer | added | Tetrad | timeline score: 2 | |
| Feb 4, 2011 at 13:52 | answer | added | jokoon | timeline score: -2 | |
| Feb 4, 2011 at 13:42 | comment | added | jokoon | Unity might be somewhat free, it is not C++ in its free version. By the quoted libs, I guess the OP wants C++ libs, and I agree with him: it gives leverage and experience for companies to use C++ and not those scripting languages. | |
| Feb 4, 2011 at 13:38 | comment | added | Ricket | Why do your options not include Unity? It's the popular engine nowadays and former UDK users typically find it to be a breath of fresh air, so from them I get the impression that it's easier to use. | |
| Feb 4, 2011 at 13:33 | history | edited | Jesse Dorsey | CC BY-SA 2.5 |
Less Argumentative title.
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| Feb 4, 2011 at 13:23 | history | asked | dukeofgaming | CC BY-SA 2.5 |