Timeline for What's the most efficient way to deal with in-game messages in Allegro 5?
Current License: CC BY-SA 3.0
5 events
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| Aug 3, 2014 at 10:12 | comment | added | Nicholas | Thank you both! I didn't know of the actual relationship between char and string in C++... I think it's starting to make sense now. I'll try ostringstream - cheers! | |
| Aug 2, 2014 at 23:34 | comment | added | Casey |
I suggested using std::ostringstreams because if you ever wanted to output a number into a string it is a lot less of a hassle than trying to do it using a std::string.
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| Aug 2, 2014 at 21:53 | comment | added | teh internets is made of catz |
@Nicholas std::strings are indeed easier to use, and much more powerful. But Casey's answer is about string streams, which are a different thing. Check out the documentation and don't forget to add ss.clear() to cleanly reset your stream (see stackoverflow.com/a/2848109/1119972).
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| Aug 2, 2014 at 19:48 | comment | added | Nicholas | Thanks for your reply! Can I ask - did you suggest this because it's better or easier to use strings than chars? | |
| Aug 2, 2014 at 19:46 | history | answered | Casey | CC BY-SA 3.0 |