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This is done by adding together small 'meshes' that represent each voxel's contribution to the total mesh, each small mesh being pulled from a list of pre-computed states based upon the voxel's surrounding voxels.

The 2D version of this algorithm is called Marching Squares.

This is done by adding together small 'meshes' that represent each voxel's contribution to the total mesh, each small mesh being pulled from a list of pre-computed states based upon the voxel's surrounding voxels.

The 2D version of this algorithm is called Marching Squares.

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