Timeline for How to implement turn-based game engine?
Current License: CC BY-SA 2.5
8 events
| when toggle format | what | by | license | comment | |
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| Jun 16, 2020 at 10:15 | history | edited | CommunityBot |
Commonmark migration
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| Jul 12, 2015 at 3:25 | comment | added | erik | To each his own. If you are comfortable with the Unreal engine there is nothing wrong with that. Just depends which mechanics you want to take advantage of. A quick search indicates that a toolkit current exists for the Unreal engine for helping to create turn-based strategy games, though it isn't free. | |
| Jul 11, 2015 at 19:31 | comment | added | Rantiev | Hey, what about Game Engine for turn-based strategy? Could you advice anything? May be Unreal engine could fit? | |
| Feb 8, 2011 at 20:48 | vote | accept | Dvole | ||
| Feb 8, 2011 at 20:48 | vote | accept | Dvole | ||
| Feb 8, 2011 at 20:48 | |||||
| Feb 8, 2011 at 20:48 | vote | accept | Dvole | ||
| Feb 8, 2011 at 20:48 | |||||
| Feb 8, 2011 at 1:46 | comment | added | James | A fairly old school project of mine that was a 3month development attempt at Final Fantasy Tactics :) Uses a state machine (a few of em actually) as described above. sourceforge.net/projects/bpfat | |
| Feb 7, 2011 at 21:40 | history | answered | erik | CC BY-SA 2.5 |