Timeline for Creating the concept of Time
Current License: CC BY-SA 3.0
14 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Apr 12, 2017 at 13:37 | history | suggested | Rodia | CC BY-SA 3.0 |
Fixed minor misspelling and typos
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| Apr 12, 2017 at 12:54 | review | Suggested edits | |||
| S Apr 12, 2017 at 13:37 | |||||
| S Jan 27, 2013 at 7:20 | history | suggested | user25091 | CC BY-SA 3.0 |
corrected spelling and grammar
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| Jan 27, 2013 at 2:36 | review | Suggested edits | |||
| S Jan 27, 2013 at 7:20 | |||||
| Feb 10, 2011 at 16:56 | answer | added | erik | timeline score: 0 | |
| Feb 9, 2011 at 3:49 | comment | added | Michael Coleman | Are you having trouble with how to split up the game logic or keeping track of time and reacting to it? Where are you in terms of progress and what is it exactly that your having trouble with? | |
| Feb 9, 2011 at 3:38 | answer | added | Michael Coleman | timeline score: 5 | |
| Feb 9, 2011 at 3:38 | answer | added | Tullo_x86 | timeline score: 0 | |
| Feb 9, 2011 at 2:16 | history | tweeted | twitter.com/#!/StackGameDev/status/35160063387635712 | ||
| Feb 8, 2011 at 23:30 | answer | added | Spooks | timeline score: 4 | |
| Feb 8, 2011 at 22:14 | comment | added | Jamie Dixon | The game is a simple text-based console game. The main loop is always running but when it's waiting for the user to input something into the console (Console.ReadLine()), the loop comes to a pause (no code after this line is executed until the user enters something into the console window). | |
| Feb 8, 2011 at 21:53 | comment | added | PrettyPrincessKitty FS | What kind of game are we talking about? | |
| Feb 8, 2011 at 21:41 | comment | added | AttackingHobo | What do you mean your main loop waits for the players input? Shouldn't the main loop be running and react to player input? | |
| Feb 8, 2011 at 21:00 | history | asked | Jamie Dixon | CC BY-SA 2.5 |