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Timeline for Creating the concept of Time

Current License: CC BY-SA 3.0

14 events
when toggle format what by license comment
S Apr 12, 2017 at 13:37 history suggested Rodia CC BY-SA 3.0
Fixed minor misspelling and typos
Apr 12, 2017 at 12:54 review Suggested edits
S Apr 12, 2017 at 13:37
S Jan 27, 2013 at 7:20 history suggested user25091 CC BY-SA 3.0
corrected spelling and grammar
Jan 27, 2013 at 2:36 review Suggested edits
S Jan 27, 2013 at 7:20
Feb 10, 2011 at 16:56 answer added erik timeline score: 0
Feb 9, 2011 at 3:49 comment added Michael Coleman Are you having trouble with how to split up the game logic or keeping track of time and reacting to it? Where are you in terms of progress and what is it exactly that your having trouble with?
Feb 9, 2011 at 3:38 answer added Michael Coleman timeline score: 5
Feb 9, 2011 at 3:38 answer added Tullo_x86 timeline score: 0
Feb 9, 2011 at 2:16 history tweeted twitter.com/#!/StackGameDev/status/35160063387635712
Feb 8, 2011 at 23:30 answer added Spooks timeline score: 4
Feb 8, 2011 at 22:14 comment added Jamie Dixon The game is a simple text-based console game. The main loop is always running but when it's waiting for the user to input something into the console (Console.ReadLine()), the loop comes to a pause (no code after this line is executed until the user enters something into the console window).
Feb 8, 2011 at 21:53 comment added PrettyPrincessKitty FS What kind of game are we talking about?
Feb 8, 2011 at 21:41 comment added AttackingHobo What do you mean your main loop waits for the players input? Shouldn't the main loop be running and react to player input?
Feb 8, 2011 at 21:00 history asked Jamie Dixon CC BY-SA 2.5