Timeline for OpenGL - Texture disappears
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 31, 2014 at 3:07 | review | Close votes | |||
| Jan 6, 2015 at 3:03 | |||||
| Sep 18, 2014 at 9:45 | comment | added | Surt | Looks like an initialization error in one of the support functions or classes, could you show the constructor for Sprite and where vboid and eboid are initialized. | |
| Sep 17, 2014 at 14:59 | comment | added | Surt | guess without seeing the Sprite class your constructor is not setting it up correctly. | |
| Sep 13, 2014 at 23:52 | history | tweeted | twitter.com/#!/StackGameDev/status/510939155090911232 | ||
| Sep 11, 2014 at 11:34 | comment | added | Anti | @Dan My code for allocating the sprite is very simple. In the maingame class I simply put this line of code: Sprite _sprite[4]; | |
| Sep 11, 2014 at 2:52 | comment | added | Dan | Could be a memory issue when declaring / using _sprite. Make sure you allocate memory correctly for its class. Perhaps you could also post the relevant code for allocating memory. | |
| Sep 10, 2014 at 19:49 | history | asked | Anti | CC BY-SA 3.0 |