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Timeline for OpenGL - Texture disappears

Current License: CC BY-SA 3.0

7 events
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Dec 31, 2014 at 3:07 review Close votes
Jan 6, 2015 at 3:03
Sep 18, 2014 at 9:45 comment added Surt Looks like an initialization error in one of the support functions or classes, could you show the constructor for Sprite and where vboid and eboid are initialized.
Sep 17, 2014 at 14:59 comment added Surt guess without seeing the Sprite class your constructor is not setting it up correctly.
Sep 13, 2014 at 23:52 history tweeted twitter.com/#!/StackGameDev/status/510939155090911232
Sep 11, 2014 at 11:34 comment added Anti @Dan My code for allocating the sprite is very simple. In the maingame class I simply put this line of code: Sprite _sprite[4];
Sep 11, 2014 at 2:52 comment added Dan Could be a memory issue when declaring / using _sprite. Make sure you allocate memory correctly for its class. Perhaps you could also post the relevant code for allocating memory.
Sep 10, 2014 at 19:49 history asked Anti CC BY-SA 3.0